N64 recompilation is here - and its looking good!

N64 recompilation is here - and its looking good!

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Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code MVG or visit https://manscaped.com/mvg

Static Recompilation is the process of statically recompiling binaries into C code that can be compiled for any platform - and it's out now for the Nintendo 64 ! This is all thanks to a tool known as 'N64Recomp' developed by Mr-Wiseguy - it can greatly speed up the process of generating matching C code for almost any Nintendo 64 game. This new method can bring much faster N64 ports to the PC over traditional decompilation projects that can take years and thanks to the modern graphics API RT64, these ports can be enhanced with widescreen, higher framerates and much more. I've tested it and it works. And in today's episode we take a closer look. Thanks for watching!

Links/Sources/Credits:

https://www.youtube.com/watch?v=ywWwUuWRgsM
https://www.youtube.com/watch?v=GIp7C2ro2T8
https://github.com/N64Recomp
https://github.com/Zelda64Recomp/Zelda64Recomp
https://github.com/Decompollaborate/rabbitizer
https://github.com/rt64/rt64

Timestamps:

00:00 - 00:51 - Intro
00:52 - 02:33 - Sponsor
02:34 - 04:44 - Limitations of Traditional N64 Emulation
04:45 - 07:27 - N64 Recompilation - how it works Part 1
07:28 - 08:57 - Running my own Recomp Tests - Does it work?
08:58 - 11:16 - N64 Recompilation - how it works Part 2
11:17 - 12:31 - Conclusion
12:32 - 12:50 - Outro

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#N64 #Recompilation


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