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Static Recompilation is the process of statically recompiling binaries into C code that can be compiled for any platform - and it's out now for the Nintendo 64 ! This is all thanks to a tool known as 'N64Recomp' developed by Mr-Wiseguy - it can greatly speed up the process of generating matching C code for almost any Nintendo 64 game. This new method can bring much faster N64 ports to the PC over traditional decompilation projects that can take years and thanks to the modern graphics API RT64, these ports can be enhanced with widescreen, higher framerates and much more. I've tested it and it works. And in today's episode we take a closer look. Thanks for watching!
Links/Sources/Credits:
► https://www.youtube.com/watch?v=ywWwUuWRgsM
► https://www.youtube.com/watch?v=GIp7C2ro2T8
► https://github.com/N64Recomp
► https://github.com/Zelda64Recomp/Zelda64Recomp
► https://github.com/Decompollaborate/rabbitizer
► https://github.com/rt64/rt64
Timestamps:
00:00 - 00:51 - Intro
00:52 - 02:33 - Sponsor
02:34 - 04:44 - Limitations of Traditional N64 Emulation
04:45 - 07:27 - N64 Recompilation - how it works Part 1
07:28 - 08:57 - Running my own Recomp Tests - Does it work?
08:58 - 11:16 - N64 Recompilation - how it works Part 2
11:17 - 12:31 - Conclusion
12:32 - 12:50 - Outro
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#N64 #Recompilation
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https://gamingvideos.club/vintage-gaming/amazon-cannot-sell-this-illegal-40-retro-game-console