A video analysis of the Role Playing Game (RPG) Genre and its relation to identity development and mental health.
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Videos Referenced:
XPToLevel3 - https://youtu.be/g9zR74VMKmc
Straszfilms - https://youtu.be/5v_Dl7i4Bcw
Interview with Dr. Whittall - https://youtu.be/NzZWtoCghB0
References:
Gomez-Leal, R., Gutierrez-Cobo, M. J., Cabello, R., Megias, A., & Fernandez-Berrocal, P. (2018). The relationship between the three models of emotional intelligence and psychopathy: A systematic review. Frontiers in psychiatry, 307.
Mackay, D. (2001). The fantasy role-playing game: A new performing art. McFarland.
Mesa, F., Le, T. A., & Beidel, D. C. (2015). Social skill-based treatment for social anxiety disorder in adolescents. In Social anxiety and phobia in adolescents (pp. 289-299). Springer, Cham.
Rosselet, J. G., & Stauffer, S. D. (2013). Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. International Journal of Play Therapy, 22(4), 173.
Seonghoon, B., & You, S. (2019). Development of RPG-based Cognitive Behavioral Group Therapy for Reducing Delinquency in Adolescents. The Korean Journal of School Psychology, 16(3), 471-499.
Squirrell, T. (2017). Understanding Charles Cooley’s “Looking Glass Self”
Straszfilms (2021). Identity, Gender, and VRChat (Why is everyone in VR an anime girl?)
Waskul, D. D. (2006). The role-playing game and the game of role-playing. Gaming as culture: essays on reality, identity and experience in fantasy games, 19-38.
Waskul, D., & Lust, M. (2004). Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing. Symbolic Interaction, 27(3), 333–356. https://doi.org/10.1525/si.2004.27.3.333