Virtual sniping comes in such a spectrum of flavours, from Call of Duty quickscopes, and Counter-Strike: Global Offensive AWP picks, to measuring your range and bullet drop in games like ARMA 3 and Sniper Elite 5. But games don’t always get the humble sniper rifle quite right. With the help of Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK, we break down the differences between the virtual sniper rifle and its real counterparts.
0:00 - Intro
01:07 - History of Sniper Rifles
04:37 - Range & Bullet Drop
06:45 - Scope Glint
08:23 - Quickscoping
09:19 - Bolt Action vs. Semi-Auto Rifles
10:26 - Anti-Materiel Rifles
11:34 - Realistic Gaming Sniper Rifles
12:48 - Variety of Virtual Sniping Playstyles
15:10 - Ending
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to chat about gaming’s obsession with the humble Sniper Rifle, and how sniper rifles in video games measure up to reality.
You can check out more episodes of Loadout right here. - https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can check out our Firearms Expert Reacts series here. - https://www.youtube.com/watch?v=5FVzcoRjoN4&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - https://www.youtube.com/user/RoyalArmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - https://royalarmouries.org/support-us/donations/
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