Microsoft is saying goodbye! Xbox is moving on!

Microsoft is saying goodbye! Xbox is moving on!

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Publish Date:
20 June, 2023
Category:
Other Online Gaming
Video License
Standard License
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Xbox One is over. Sony rolls out new PS5 feature before Xbox does. 30 fps for Starfield is actually good!

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From Gamespot

“Xbox First-Party Studios Aren't Making New Games For Xbox One Anymore. Don't expect any new games from Xbox Game Studios--like Fable, Avowed, or Clockwork Revolution--to release on Xbox One. Microsoft is reportedly focused on Xbox Series X|S from here on out, other than supporting previously released games on the last-gen system.

That's what Xbox Game Studios head Matt Booty told Axios, which noted this changeover was bound to happen at some point. "We've moved on to Gen 9," Booty said, referring to Xbox Series X|S. Booty added that there are internal teams supporting games on Xbox One still, such as Minecraft. In addition, Halo Infinite is starting to receive more consistent season updates that are continuing to arrive on the last-gen console.

If you only have an Xbox One, Booty pointed out that Xbox Series X|S games are playable through cloud gaming with Xbox Game Pass Ultimate. This allows for titles like Microsoft Flight Simulator to be played on Xbox One.”

From Windows Central

“PlayStation has beaten Xbox to this long-awaited cloud gaming feature. Sony revealed that it is expanding the feature set of PlayStation Plus Premium to include not only PlayStation 5 games from Sony's Xbox Game Pass-like Game Catalog, but additionally, players will be able to stream "supported" digital titles that they own for the first time. Microsoft announced a fairly long time ago that it plans to allow Xbox gamers to stream digital games they own from its servers via Xbox Cloud Gaming, but the capability has yet to materialize.”

From Kotaku

“Why Is Starfield 30FPS? Space Sandwiches, Probably. After years of speculation, Starfield director Todd Howard recently confirmed that the open-world RPG will only run at 30fps on Xbox Series X/S, where it’s a console exclusive. While some fans were immediately dismayed, others have pointed out that there’s likely a good reason for capping the game’s framerate lower than other “next-gen” games like Forza Motorsport and Spider-Man 2, and it probably has to do with sandwiches.

When Howard confirmed the lower framerate in an interview with IGN, he said the goal was to keep performance consistent and prioritize visuals. “I think it’ll come as no surprise, given our previous games, what we go for: always these huge, open worlds, fully dynamic, hyper detail where anything can happen,” he said. “We do lock it at 30, because we want that fidelity, we want all that stuff.” But it did come as a surprise to at least some fans who believed part of the promise of “next-gen” consoles like the Xbox Series X and PlayStation 5 was enjoying higher framerates like those players with more expensive gaming PCs are normally accustomed to. And with Redfall’s poor launch and a promised 60fps performance mode not arriving until sometime later on, some players started speculating that the framerate restriction meant Bethesda’s spacefaring RPG was unfinished in some way.”


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